Or, with a little elbow grease and a lot of time, you could make each piece a separate file, named after the corresponding letter, and have your software layer it. So, your software would need to be able to find which image file (_1, _2, or _3) depending on age, and then travel in blocks of 152 pixels, with "a" at the second frame, and then layer all the pieces in the order specified in portraits.gfx. png (or whatever format you have that supports transparency) with each piece showing only what was supposed to be showing (hence the alpha channel/transparency image format discussion). And, unless your software was capable of using alpha channels, you would need a. You would need to have the layering for each piece in succession, which is found in the portraits.gfx file in the interface folder. (For instance, in a ten frame scenario, "k" would also be "a" since it would just continue.) For letters past the original amount, it just continues. So, if "Chins" had ten frames (152 x 152 pixels apiece), then letter "a" would be the second, and down the line, ending at "j" in the first slot. DNA for each 'slot' (chins, eyes, etc.) correspond with a letter in the image frame, starting with the second one.
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